ShadingLanguage
Inheritance: java.lang.Object, java.lang.Enum
public enum ShadingLanguage extends Enum<ShadingLanguage>
Häufig verwendete Shading-Sprachen
Felder
| Feld | Beschreibung |
|---|---|
| AGAL | Adobe Graphics Assembly Language |
| ARB_ASSEMBLY | Die ARB-Assemblersprache ist eine Low-Level-Shading-Sprache, die vom OpenGL Architecture Review Board erstellt wurde, um GPU-Anweisungen zu standardisieren. |
| CGFX | NVIDIA Cg |
| DIRECTX_SHADER_ASSEMBLY | Die DirectX-Shader-Assemblersprache |
| GELATO | Die Gelato-Shading-Sprache |
| GLSL | Das GLSL |
| HLSL | DirectX High-Level Shader language |
| HOUDINIVEX | Houdini VEX Shading language |
| MENTAL_RAY | Mental Ray Shader language |
| METAL | iOS Metal Shading language |
| OPEN_SHADING_LANGUAGE | Open Shading Language wurde von Sony Pictures Imageworks entwickelt und wird in dessen Arnold-Renderer verwendet. |
| PSSL | PlayStation Shader Language |
| RENDER_MAN | RenderMan Shading Language. |
| SFX | SFX |
Methoden
AGAL
public static final ShadingLanguage AGAL
Adobe Graphics Assembly Language
ARB_ASSEMBLY
public static final ShadingLanguage ARB_ASSEMBLY
Die ARB-Assemblersprache ist eine Low-Level-Shading-Sprache, die vom OpenGL Architecture Review Board erstellt wurde, um GPU-Anweisungen zu standardisieren.
CGFX
public static final ShadingLanguage CGFX
NVIDIA Cg
DIRECTX_SHADER_ASSEMBLY
public static final ShadingLanguage DIRECTX_SHADER_ASSEMBLY
Die DirectX-Shader-Assemblersprache
GELATO
public static final ShadingLanguage GELATO
Die Gelato-Shading-Sprache
GLSL
public static final ShadingLanguage GLSL
Das GLSL
HLSL
public static final ShadingLanguage HLSL
DirectX High-Level Shader language
HOUDINIVEX
public static final ShadingLanguage HOUDINIVEX
Houdini VEX Shading language
MENTAL_RAY
public static final ShadingLanguage MENTAL_RAY
Mental Ray Shader language
METAL
public static final ShadingLanguage METAL
iOS Metal Shading language
OPEN_SHADING_LANGUAGE
public static final ShadingLanguage OPEN_SHADING_LANGUAGE
Open Shading Language wurde von Sony Pictures Imageworks entwickelt und wird in dessen Arnold-Renderer verwendet.
PSSL
public static final ShadingLanguage PSSL
PlayStation Shader Language
RENDER_MAN
public static final ShadingLanguage RENDER_MAN
RenderMan Shading Language.
SFX
public static final ShadingLanguage SFX
SFX
valueOf(Class arg0, String arg1)
public static T <T>valueOf(Class<T> arg0, String arg1)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| arg0 | java.lang.Class | |
| arg1 | java.lang.String |
Returns: T
compareTo(E arg0)
public final int compareTo(E arg0)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| arg0 | E |
Returns: int
describeConstable()
public final Optional<Enum.EnumDesc<E>> describeConstable()
Returns:
java.util.Optional<java.lang.Enum.EnumDesc
equals(Object arg0)
public final boolean equals(Object arg0)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getDeclaringClass()
public final Class<E> getDeclaringClass()
Returns:
java.lang.Class
hashCode()
public final int hashCode()
Returns: int
name()
public final String name()
Returns: java.lang.String
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
ordinal()
public final int ordinal()
Returns: int
toString()
public String toString()
Returns: java.lang.String
valueOf(String name)
public static ShadingLanguage valueOf(String name)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| Name | java.lang.String |
Returns: ShadingLanguage
values()
public static ShadingLanguage[] values()
Returns: com.aspose.threed.ShadingLanguage[]
wait()
public final void wait()
wait(long arg0)
public final native void wait(long arg0)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
| Parameter | Typ | Beschreibung |
|---|---|---|
| arg0 | long | |
| arg1 | int |