MatrixWorld
RendererVariableManager.MatrixWorld property
세계 변환을 위한 매트릭스
public FMatrix4 MatrixWorld { get; }
또한보십시오
- struct FMatrix4
- class RendererVariableManager
- 네임스페이스 Aspose.ThreeD.Render
- 집회 Aspose.3D
세계 변환을 위한 매트릭스
public FMatrix4 MatrixWorld { get; }
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