AnimationNode

AnimationNode class

Aspose.3D’s supports animation hierarchy, each animation can be composed by several animations and animation’s key-frame definition. AnimationNode defines the transformation of a property value over time, for example, animation node can be used to control a node’s transformation or other A3DObject object’s numerical properties.

public class AnimationNode : A3DObject

Constructors

Name Description
AnimationNode() Initializes a new instance of the AnimationNode class.
AnimationNode(string) Initializes a new instance of the AnimationNode class.

Properties

Name Description
BindPoints { get; } Gets the current property bind points
virtual Name { get; set; } Gets or sets the name.
Properties { get; } Gets the collection of all properties.
SubAnimations { get; } Gets the sub-animation nodes under current animations

Methods

Name Description
CreateBindPoint(A3DObject, string) Creates a BindPoint based on the property data type.
FindBindPoint(string) Finds the bind point by name.
FindProperty(string) Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBindPoint(A3DObject, string, bool) Gets the animation bind point on given property.
GetKeyframeSequence(A3DObject, string, bool) Gets the keyframe sequence on given property.
GetKeyframeSequence(A3DObject, string, string, bool) Gets the keyframe sequence on given property and channel.
GetProperty(string) Get the value of specified property
RemoveProperty(Property) Removes a dynamic property.
RemoveProperty(string) Remove the specified property identified by name
SetProperty(string, object) Sets the value of specified property

See Also