All deformer classes are defined in this namespace


BoneA bone defines the subset of the geometry’s control point, and defined blend weight for each control point. The Bone object cannot be used directly, a SkinDeformer instance is used to deform the geometry, and SkinDeformer comes with a set of bones, each bone linked to a node. NOTE: A control point of a geometry can be bounded to more than one Bones.
DeformerBase class for SkinDeformer and MorphTargetDeformer
MorphTargetChannelA MorphTargetChannel is used by MorphTargetDeformer to organize the target geometries. Some file formats like FBX support multiple channels in parallel.
MorphTargetDeformerMorphTargetDeformer provides per-vertex animation. MorphTargetDeformer organize all targets via MorphTargetChannel, each channel can organize multiple targets. A common use of morph target deformer is to apply facial expression to a character. More details can be found at
SkinDeformerA skin deformer contains multiple bones to work, each bone blends a part of the geometry by control point’s weights.