Class BooleanOperator
BooleanOperator class
Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.
public class BooleanOperator : Entity, IMeshConvertible
Constructors
| Name | Description |
|---|
| BooleanOperator() | Constructor of BooleanOperator |
| BooleanOperator(BooleanOperation, A3DObject, A3DObject) | Constructs a new instance of BooleanOperator with two operands |
Properties
| Name | Description |
|---|
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| First { get; set; } | The first operand of the Boolean operator |
| virtual Name { get; set; } | Gets or sets the name. |
| Operator { get; set; } | The Boolean operator used in the operation to create the result mesh. |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| Properties { get; } | Gets the collection of all properties. |
| Scene { get; } | Gets the scene that this object belongs to |
| Second { get; set; } | The second operand of the Boolean operator |
Methods
| Name | Description |
|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| ToMesh() | Perform the Boolean operation on two operands |
See Also