Dish class

Parameterized dish.

public class Dish : Primitive


Name Description
Dish() Create a new dish instance with default radius(10) and default height(5)
Dish(double, double) Create a new dish instance with specified radius and height
Dish(string, double, double, int, int) Create a new dish instance with specified radius and height


Name Description
CastShadows { get; set; } Gets or sets whether this geometry can cast shadow
Excluded { get; set; } Gets or sets whether to exclude this entity during exporting.
Height { get; set; } Height of the dish
HeightSegments { get; set; } Gets or sets the height segments
virtual Name { get; set; } Gets or sets the name.
ParentNode { get; set; } Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; } Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; } Gets the collection of all properties.
Radius { get; set; } Radius of the dish
ReceiveShadows { get; set; } Gets or sets whether this geometry can receive shadow.
Scene { get; } Gets the scene that this object belongs to
WidthSegments { get; set; } Gets or sets the width segments


Name Description
FindProperty(string) Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox() Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey() Gets the key of the entity renderer registered in the renderer
GetProperty(string) Get the value of specified property
RemoveProperty(Property) Removes a dynamic property.
RemoveProperty(string) Remove the specified property identified by name
SetProperty(string, object) Sets the value of specified property
override ToMesh() Convert current object to mesh

See Also