Class Geometry

Geometry class

The base class of all renderable geometric objects (like Mesh, NurbsSurface, Patch and etc.).

The Geometry base class supports: Control point management, control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition, vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see VertexElement for more details.Object deforming, Deformer can be bonded to animate geometry’s shape.

public class Geometry : Entity

Constructors

NameDescription
Geometry(string)Initializes a new instance of the Geometry class.

Properties

NameDescription
CastShadows { get; set; }Gets or sets whether this geometry can cast shadow
ControlPoints { get; }Gets all control points
Deformers { get; }Gets all deformers associated with this geometry.
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.(Inherited from Entity.)
virtual Name { get; set; }Gets or sets the name.(Inherited from A3DObject.)
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity.)
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity.)
Properties { get; }Gets the collection of all properties.(Inherited from A3DObject.)
ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow.
Scene { get; }Gets the scene that this object belongs to(Inherited from SceneObject.)
VertexElements { get; }Gets all vertex elements
Visible { get; set; }Gets or sets if the geometry is visible

Methods

NameDescription
AddElement(VertexElement)Adds an existing vertex element to current geometry
CreateElement(VertexElementType)Creates a vertex element with specified type and add it to the geometry.
CreateElement(VertexElementType, MappingMode, ReferenceMode)Creates a vertex element with specified type and add it to the geometry.
CreateElementUV(TextureMapping)Creates a VertexElementUV with given texture mapping type.
CreateElementUV(TextureMapping, MappingMode, ReferenceMode)Creates a VertexElementUV with given texture mapping type.
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity.)
GetDeformers<T>()
GetElement(VertexElementType)Gets a vertex element with specified type
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer(Inherited from Entity.)
GetProperty(string)Get the value of specified property(Inherited from A3DObject.)
GetVertexElementOfUV(TextureMapping)Gets a VertexElementUV instance with given texture mapping type
RemoveProperty(Property)Removes a dynamic property.(Inherited from A3DObject.)
RemoveProperty(string)Remove the specified property identified by name(Inherited from A3DObject.)
SetProperty(string, object)Sets the value of specified property(Inherited from A3DObject.)

See Also