PointCloud class

The point cloud contains no topology information but only the control points and the vertex elements.

public class PointCloud : Geometry


Name Description
PointCloud() Constructor of PointCloud
PointCloud(string) Constructor of PointCloud


Name Description
CastShadows { get; set; } Gets or sets whether this geometry can cast shadow
ControlPoints { get; } Gets all control points
Deformers { get; } Gets all deformers associated with this geometry.
Excluded { get; set; } Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; } Gets or sets the name.
ParentNode { get; set; } Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; } Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; } Gets the collection of all properties.
ReceiveShadows { get; set; } Gets or sets whether this geometry can receive shadow.
Scene { get; } Gets the scene that this object belongs to
VertexElements { get; } Gets all vertex elements
Visible { get; set; } Gets or sets if the geometry is visible


Name Description
static FromGeometry(Geometry) Create a new PointCloud instance from a geometry object
static FromGeometry(Geometry, int) Create a new point cloud instance from a geometry object. Density is the number of points per unit triangle(Unit triangle are the triangle with maximum surface area from the mesh)
AddElement(VertexElement) Adds an existing vertex element to current geometry
CreateElement(VertexElementType) Creates a vertex element with specified type and add it to the geometry.
CreateElement(VertexElementType, MappingMode, ReferenceMode) Creates a vertex element with specified type and add it to the geometry.
CreateElementUV(TextureMapping) Creates a VertexElementUV with given texture mapping type.
CreateElementUV(TextureMapping, MappingMode, ReferenceMode) Creates a VertexElementUV with given texture mapping type.
FindProperty(string) Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox() Gets the bounding box of current entity in its object space coordinate system.
GetElement(VertexElementType) Gets a vertex element with specified type
override GetEntityRendererKey() Gets the key of the entity renderer registered in the renderer
GetProperty(string) Get the value of specified property
GetVertexElementOfUV(TextureMapping) Gets a VertexElementUV instance with given texture mapping type
RemoveProperty(Property) Removes a dynamic property.
RemoveProperty(string) Remove the specified property identified by name
SetProperty(string, object) Sets the value of specified property

See Also