Triangulate

PolygonModifier.Triangulate method (1 of 6)

Convert all polygon-based meshes into full triangle mesh

public static void Triangulate(Scene scene)
Parameter Type Description
scene Scene The scene to process

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PolygonModifier.Triangulate method (2 of 6)

Convert a polygon-based mesh into full triangle mesh

public static Mesh Triangulate(Mesh mesh)
Parameter Type Description
mesh Mesh The original non-triangle mesh

Return Value

The generated new triangle mesh

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PolygonModifier.Triangulate method (3 of 6)

public static int[][] Triangulate(IList<Vector4> controlPoints, IList<int[]> polygons, 
    bool generateNormals, out Vector3[] nor_out)

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PolygonModifier.Triangulate method (4 of 6)

public static int[][] Triangulate(IList<Vector4> controlPoints, IList<int[]> polygons)

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PolygonModifier.Triangulate method (5 of 6)

public static int[][] Triangulate(IList<Vector4> controlPoints, int[] polygon)

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PolygonModifier.Triangulate method (6 of 6)

public static int[][] Triangulate(IList<Vector4> controlPoints)

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