Primitive class

Base class for all primitives

public abstract class Primitive : Entity, IMeshConvertible


Primitive(string)Initializes a new instance of the Primitive class.


CastShadows { get; set; }Gets or sets whether this geometry can cast shadow
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; }Gets or sets the name.
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
ReceiveShadows { get; set; }Gets or sets whether this geometry can receive shadow.
Scene { get; }Gets the scene that this object belongs to


FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property
abstract ToMesh()Convert current object to mesh

See Also