Skeleton class

The Skeleton is mainly used by CAD software to help designer to manipulate the transformation of skeletal structure, it’s usually useless outside the CAD softwares. To make the skeleton hierarchy acts like one object in CAD software, it’s necessary to mark the top Skeleton node as the root one by setting Type to Skeleton, and all children set to Bone

public class Skeleton : Entity


Name Description
Skeleton() Initializes a new instance of the Skeleton class.
Skeleton(string) Initializes a new instance of the Skeleton class.


Name Description
Excluded { get; set; } Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; } Gets or sets the name.
ParentNode { get; set; } Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; } Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; } Gets the collection of all properties.
Scene { get; } Gets the scene that this object belongs to
Size { get; set; } Gets or sets the limb node size that used in CAD software to represent the size of the bone.
Type { get; set; } Gets or sets the type of the skeleton.


Name Description
FindProperty(string) Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox() Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey() Gets the key of the entity renderer registered in the renderer
GetProperty(string) Get the value of specified property
RemoveProperty(Property) Removes a dynamic property.
RemoveProperty(string) Remove the specified property identified by name
SetProperty(string, object) Sets the value of specified property

See Also