Class SweptAreaSolid
Contents
[
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]SweptAreaSolid class
A SweptAreaSolid
constructs a geometry by sweeping a profile along a directrix.
public class SweptAreaSolid : Entity, IMeshConvertible
Constructors
Name | Description |
---|---|
SweptAreaSolid() | The default constructor. |
Properties
Name | Description |
---|---|
Directrix { get; set; } | The directrix that the swept area sweeping along with. |
EndPoint { get; set; } | The end point of the directrix. |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting.(Inherited from Entity .) |
virtual Name { get; set; } | Gets or sets the name.(Inherited from A3DObject .) |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity .) |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity .) |
Properties { get; } | Gets the collection of all properties.(Inherited from A3DObject .) |
Scene { get; } | Gets the scene that this object belongs to(Inherited from SceneObject .) |
Shape { get; set; } | The base profile to construct the geometry. |
StartPoint { get; set; } | The start point of the directrix. |
Methods
Name | Description |
---|---|
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity .) |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer(Inherited from Entity .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
ToMesh() | Convert current object to mesh |
Examples
The following code shows how to modeling an solid entity by sweeping a C-shape on a circle
var directrix = new Circle(20);
var shape = new CShape();
var swept = new SweptAreaSolid()
{
Shape = shape,
Directrix = directrix,
StartPoint = EndPoint.FromDegree(0),
EndPoint = EndPoint.FromDegree(130)
};
var scene = new Scene();
scene.RootNode.CreateChildNode(swept);
scene.Save("swept.obj");
See Also
- class Entity
- interface IMeshConvertible
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D