Class ObjLoadOptions
Contents
[
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]ObjLoadOptions class
Load options for wavefront obj
public class ObjLoadOptions : LoadOptions
Constructors
| Name | Description |
|---|---|
| ObjLoadOptions() | Constructor of ObjLoadOptions |
Properties
| Name | Description |
|---|---|
| EnableMaterials { get; set; } | Gets or sets whether import materials for each object |
| Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| FileFormat { get; } | Gets the file format that specified in current Save/Load option. |
| FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save. |
| FlipCoordinateSystem { get; set; } | Gets or sets whether flip coordinate system of control points/normal during importing |
| LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| NormalizeNormal { get; set; } | Gets or sets whether to normalize the normal vector during the loading. Default value is true. |
| Scale { get; set; } | Scales on x/y/z axis, default value is 1.0 |
See Also
- class LoadOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D