Class U3dSaveOptions
Contents
[
Hide
]U3dSaveOptions class
Save options for universal 3d
public class U3dSaveOptions : SaveOptions
Constructors
| Name | Description | 
|---|---|
| U3dSaveOptions() | Constructor of U3dSaveOptions | 
Properties
| Name | Description | 
|---|---|
| EmbedTextures { get; set; } | Embed the external textures into the U3D file, default value is false. | 
| Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. | 
| ExportNormals { get; set; } | Gets or sets whether to export normal data. | 
| ExportTextureCoordinates { get; set; } | Gets or sets whether to export texture coordinates. | 
| ExportTextures { get; set; } | Try to copy textures used in scene to output directory. | 
| ExportVertexDiffuse { get; set; } | Gets or sets whether to export vertex’s diffuse color. | 
| ExportVertexSpecular { get; set; } | Gets or sets whether to export vertex’ specular color. | 
| FileFormat { get; } | Gets the file format that specified in current Save/Load option. | 
| FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. | 
| FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save. | 
| FlipCoordinateSystem { get; set; } | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. | 
| LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. | 
| MeshCompression { get; set; } | Gets or sets whether to enable mesh data compression. | 
See Also
- class SaveOptions
 - namespace Aspose.ThreeD.Formats
 - assembly Aspose.3D