Class LambertMaterial

LambertMaterial class

Material for lambert shading model

public class LambertMaterial : Material

Constructors

NameDescription
LambertMaterial()Initializes a new instance of the LambertMaterial class.
LambertMaterial(string)Initializes a new instance of the LambertMaterial class.

Properties

NameDescription
AmbientColor { get; set; }Gets or sets the ambient color
DiffuseColor { get; set; }Gets or sets the diffuse color
EmissiveColor { get; set; }Gets or sets the emissive color
virtual Name { get; set; }Gets or sets the name.(Inherited from A3DObject.)
Properties { get; }Gets the collection of all properties.(Inherited from A3DObject.)
Transparency { get; set; }Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.
TransparentColor { get; set; }Gets or sets the transparent color.

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)
GetEnumerator()Gets the enumerator to enumerate internal texture slots.(Inherited from Material.)
GetProperty(string)Get the value of specified property(Inherited from A3DObject.)
GetTexture(string)Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name(Inherited from Material.)
RemoveProperty(Property)Removes a dynamic property.(Inherited from A3DObject.)
RemoveProperty(string)Remove the specified property identified by name(Inherited from A3DObject.)
SetProperty(string, object)Sets the value of specified property(Inherited from A3DObject.)
SetTexture(string, TextureBase)Sets the texture to specified slot(Inherited from Material.)
override ToString()Formats object to string(Inherited from Material.)

See Also