Class PbrSpecularMaterial
PbrSpecularMaterial class
Material for physically based rendering based on diffuse color/specular/glossiness
public class PbrSpecularMaterial : Material
Constructors
Properties
| Name | Description |
|---|
| Diffuse { get; set; } | Gets or sets the diffuse color of the material, default value is (1, 1, 1) |
| DiffuseTexture { get; set; } | Gets or sets the texture for diffuse |
| EmissiveColor { get; set; } | Gets or sets the emissive color, default value is (0, 0, 0) |
| EmissiveTexture { get; set; } | Gets or sets the texture for emissive |
| GlossinessFactor { get; set; } | Gets or sets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1] |
| virtual Name { get; set; } | Gets or sets the name. |
| NormalTexture { get; set; } | Gets or sets the texture of normal mapping |
| Properties { get; } | Gets the collection of all properties. |
| Specular { get; set; } | Gets or sets the specular color of the material, default value is (1, 1, 1). |
| SpecularGlossinessTexture { get; set; } | Gets or sets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness. |
| Transparency { get; set; } | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
Methods
| Name | Description |
|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetEnumerator() | Gets the enumerator to enumerate internal texture slots. |
| GetProperty(string) | Get the value of specified property |
| GetTexture(string) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| SetTexture(string, TextureBase) | Sets the texture to specified slot |
| override ToString() | Formats object to string |
Fields
See Also