Pose.AddBonePose
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]AddBonePose(Node, Matrix4, bool)
Saves pose transformation matrix for the given bone node.
public void AddBonePose(Node node, Matrix4 matrix, bool localMatrix)
Parameter | Type | Description |
---|---|---|
node | Node | Bone Node. |
matrix | Matrix4 | Transformation matrix. |
localMatrix | Boolean | If set to true means to use local matrix otherwise means global matrix. |
See Also
- class Node
- struct Matrix4
- class Pose
- namespace Aspose.ThreeD
- assembly Aspose.3D
AddBonePose(Node, Matrix4)
Saves pose transformation matrix for the given bone node. Global transformation matrix is implied.
public void AddBonePose(Node node, Matrix4 matrix)
Parameter | Type | Description |
---|---|---|
node | Node | Bone Node. |
matrix | Matrix4 | Transformation matrix. |
See Also
- class Node
- struct Matrix4
- class Pose
- namespace Aspose.ThreeD
- assembly Aspose.3D