ShadingLanguage

Inheritance: java.lang.Object, java.lang.Enum

public enum ShadingLanguage extends Enum<ShadingLanguage>

Veelgebruikte shading-talen

Velden

VeldBeschrijving
AGALAdobe Graphics Assembly Language
ARB_ASSEMBLYARB-assemblage-taal is een low-level shading-taal die is gemaakt door de OpenGL Architecture Review Board om GPU-instructies te standaardiseren.
CGFXNVIDIA Cg
DIRECTX_SHADER_ASSEMBLYDe DirectX shader-assemblage-taal
GELATODe gelato shading-taal
GLSLDe GLSL
HLSLDirectX High-Level Shader-taal
HOUDINIVEXHoudini VEX Shading-taal
MENTAL_RAYMental Ray Shader-taal
METALiOS Metal Shading-taal
OPEN_SHADING_LANGUAGEOpen shading-taal is ontwikkeld door Sony Pictures Imageworks en wordt gebruikt in de Arnold-renderer.
PSSLPlayStation Shader-taal
RENDER_MANRenderMan shading-taal.
SFXSFX

Methoden

MethodeBeschrijving
valueOf(Class arg0, String arg1)
compareTo(E arg0)
describeConstable()
equals(Object arg0)
getClass()
getDeclaringClass()
hashCode()
name()
notify()
notifyAll()
ordinal()
toString()
valueOf(String name)
values()
wait()
wait(long arg0)
wait(long arg0, int arg1)

AGAL

public static final ShadingLanguage AGAL

Adobe Graphics Assembly Language

ARB_ASSEMBLY

public static final ShadingLanguage ARB_ASSEMBLY

ARB-assemblage-taal is een low-level shading-taal die is gemaakt door de OpenGL Architecture Review Board om GPU-instructies te standaardiseren.

CGFX

public static final ShadingLanguage CGFX

NVIDIA Cg

DIRECTX_SHADER_ASSEMBLY

public static final ShadingLanguage DIRECTX_SHADER_ASSEMBLY

De DirectX shader-assemblage-taal

GELATO

public static final ShadingLanguage GELATO

De gelato shading-taal

GLSL

public static final ShadingLanguage GLSL

De GLSL

HLSL

public static final ShadingLanguage HLSL

DirectX High-Level Shader-taal

HOUDINIVEX

public static final ShadingLanguage HOUDINIVEX

Houdini VEX Shading-taal

MENTAL_RAY

public static final ShadingLanguage MENTAL_RAY

Mental Ray Shader-taal

METAL

public static final ShadingLanguage METAL

iOS Metal Shading-taal

OPEN_SHADING_LANGUAGE

public static final ShadingLanguage OPEN_SHADING_LANGUAGE

Open shading-taal is ontwikkeld door Sony Pictures Imageworks en wordt gebruikt in de Arnold-renderer.

PSSL

public static final ShadingLanguage PSSL

PlayStation Shader-taal

RENDER_MAN

public static final ShadingLanguage RENDER_MAN

RenderMan shading-taal.

SFX

public static final ShadingLanguage SFX

SFX

valueOf(Class arg0, String arg1)

public static T <T>valueOf(Class<T> arg0, String arg1)

Parameters:

ParameterTypeBeschrijving
arg0java.lang.Class
arg1java.lang.String

Returns: T

compareTo(E arg0)

public final int compareTo(E arg0)

Parameters:

ParameterTypeBeschrijving
arg0E

Returns: int

describeConstable()

public final Optional<Enum.EnumDesc<E>> describeConstable()

Returns: java.util.Optional<java.lang.Enum.EnumDesc>

equals(Object arg0)

public final boolean equals(Object arg0)

Parameters:

ParameterTypeBeschrijving
arg0java.lang.Object

Returns: boolean

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getDeclaringClass()

public final Class<E> getDeclaringClass()

Returns: java.lang.Class

hashCode()

public final int hashCode()

Returns: int

name()

public final String name()

Returns: java.lang.String

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

ordinal()

public final int ordinal()

Returns: int

toString()

public String toString()

Returns: java.lang.String

valueOf(String name)

public static ShadingLanguage valueOf(String name)

Parameters:

ParameterTypeBeschrijving
naamjava.lang.String

Returns: ShadingLanguage

values()

public static ShadingLanguage[] values()

Returns: com.aspose.threed.ShadingLanguage[]

wait()

public final void wait()

wait(long arg0)

public final native void wait(long arg0)

Parameters:

ParameterTypeBeschrijving
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeBeschrijving
arg0long
arg1int