A3dwSaveOptions

A3dwSaveOptions class

Save options for A3DW format.

Methods

constructor

NameDescription
constructor()Constructor of A3dwSaveOptions

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getExportMetaData

NameDescription
getExportMetaData()Export meta data associated with Scene/Node to client Default value is true

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setExportMetaData

NameDescription
setExportMetaData(value)Export meta data associated with Scene/Node to client Default value is true

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getMetaDataPrefix

NameDescription
getMetaDataPrefix()If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed.

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setMetaDataPrefix

NameDescription
setMetaDataPrefix(value)If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed.

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getExportTextures

NameDescription
getExportTextures()Try to copy textures used in scene to output directory.

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setExportTextures

NameDescription
setExportTextures(value)Try to copy textures used in scene to output directory.

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getFileFormat

NameDescription
getFileFormat()Gets the file format that specified in current Save/Load option.

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getEncoding

NameDescription
getEncoding()Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

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getFileSystem

NameDescription
getFileSystem()Allow user to handle how to manage the external dependencies during load/save.

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setFileSystem

NameDescription
setFileSystem(value)Allow user to handle how to manage the external dependencies during load/save.

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getLookupPaths

NameDescription
getLookupPaths()Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

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getFileName

NameDescription
getFileName()The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

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setFileName

NameDescription
setFileName(value)The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

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