Geometry

Geometry class

The base class of all renderable geometric objects (like Mesh, NurbsSurface, Patch and etc.). The Geometry base class supports: Control point management, control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition, vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see VertexElement for more details.Object deforming, Deformer can be bonded to animate geometry’s shape.

Methods

constructor

NameDescription
constructor(name)Initializes a new instance of the Geometry class.

Parameters:

NameTypeDescription
nameStringName

Result:


getVisible

NameDescription
getVisible()Gets or sets if the geometry is visible

Result:


setVisible

NameDescription
setVisible(value)Gets or sets if the geometry is visible

Result:


getDeformers

NameDescription
getDeformers()Gets all deformers associated with this geometry. The deformers.

Result:


getControlPoints

NameDescription
getControlPoints()Gets all control points

Result:


getCastShadows

NameDescription
getCastShadows()Gets or sets whether this geometry can cast shadow

Result:


setCastShadows

NameDescription
setCastShadows(value)Gets or sets whether this geometry can cast shadow

Result:


getReceiveShadows

NameDescription
getReceiveShadows()Gets or sets whether this geometry can receive shadow.

Result:


setReceiveShadows

NameDescription
setReceiveShadows(value)Gets or sets whether this geometry can receive shadow.

Result:


getVertexElements

NameDescription
getVertexElements()Gets all vertex elements

Result:


getParentNodes

NameDescription
getParentNodes()Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing The nodes.

Result:


getExcluded

NameDescription
getExcluded()Gets or sets whether to exclude this entity during exporting.

Result:


setExcluded

NameDescription
setExcluded(value)Gets or sets whether to exclude this entity during exporting.

Result:


getParentNode

NameDescription
getParentNode()Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. The parent node.

Result:


setParentNode

NameDescription
setParentNode(value)Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. The parent node.

Result:


getScene

NameDescription
getScene()Gets the scene that this object belongs to

Result:


getName

NameDescription
getName()Gets or sets the name. The name.

Result:


setName

NameDescription
setName(value)Gets or sets the name. The name.

Result:


getProperties

NameDescription
getProperties()Gets the collection of all properties.

Result:


getElement

NameDescription
getElement(type)Gets a vertex element with specified type

Parameters:

NameTypeDescription
typeVertexElementTypeVertexElementType

Result: VertexElement


getVertexElementOfUV

NameDescription
getVertexElementOfUV(textureMapping)Gets a VertexElementUV instance with given texture mapping type

Parameters:

NameTypeDescription
textureMappingTextureMappingTextureMapping

Result: VertexElementUV


createElement

NameDescription
createElement(type)Creates a vertex element with specified type and add it to the geometry. If type is VertexElementType.UV, a VertexElementUV with texture mapping type to TextureMapping.DIFFUSE will be created.

Parameters:

NameTypeDescription
typeVertexElementTypeVertexElementType

Result: VertexElement


addElement

NameDescription
addElement(element)Adds an existing vertex element to current geometry

Parameters:

NameTypeDescription
elementVertexElementThe vertex element to add

Result: VertexElement


createElement

NameDescription
createElement(type, mappingMode, referenceMode)Creates a vertex element with specified type and add it to the geometry. If type is VertexElementType.UV, a VertexElementUV with texture mapping type to TextureMapping.DIFFUSE will be created.

Parameters:

NameTypeDescription
typeVertexElementTypeVertexElementType
mappingModeMappingModeMappingMode
referenceModeReferenceModeReferenceMode

Result: VertexElement


createElementUV

NameDescription
createElementUV(uvMapping)Creates a VertexElementUV with given texture mapping type.

Parameters:

NameTypeDescription
uvMappingTextureMappingTextureMapping

Result: VertexElementUV


createElementUV

NameDescription
createElementUV(uvMapping, mappingMode, referenceMode)Creates a VertexElementUV with given texture mapping type.

Parameters:

NameTypeDescription
uvMappingTextureMappingTextureMapping
mappingModeMappingModeMappingMode
referenceModeReferenceModeReferenceMode

Result: VertexElementUV


getBoundingBox

NameDescription
getBoundingBox()Gets the bounding box of current entity in its object space coordinate system.

Result: VertexElementUV


getEntityRendererKey

NameDescription
getEntityRendererKey()Gets the key of the entity renderer registered in the renderer

Result: EntityRendererKey


removeProperty

NameDescription
removeProperty(property)Removes a dynamic property.

Parameters:

NameTypeDescription
propertyPropertyWhich property to remove

Result: boolean


removeProperty

NameDescription
removeProperty(property)Remove the specified property identified by name

Parameters:

NameTypeDescription
propertStringnull

Result: boolean


getProperty

NameDescription
getProperty(property)Get the value of specified property

Parameters:

NameTypeDescription
propertyStringProperty name

Result: Object


setProperty

NameDescription
setProperty(property, value)Sets the value of specified property

Parameters:

NameTypeDescription
propertyStringProperty name
valueObjectThe value of the property

Result: Object


findProperty

NameDescription
findProperty(propertyName)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

Parameters:

NameTypeDescription
propertyNameStringProperty name.

Result: Property