ObjLoadOptions
Contents
[
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]ObjLoadOptions class
Load options for wavefront obj
Methods
constructor
Name | Description |
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constructor() | Constructor of ObjLoadOptions |
Result:
getFlipCoordinateSystem
Name | Description |
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getFlipCoordinateSystem() | Gets or sets whether flip coordinate system of control points/normal during importing |
Result:
setFlipCoordinateSystem
Name | Description |
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setFlipCoordinateSystem(value) | Gets or sets whether flip coordinate system of control points/normal during importing |
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getEnableMaterials
Name | Description |
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getEnableMaterials() | Gets or sets whether import materials for each object |
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setEnableMaterials
Name | Description |
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setEnableMaterials(value) | Gets or sets whether import materials for each object |
Result:
getScale
Name | Description |
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getScale() | Scales on x/y/z axis, default value is 1.0 |
Result:
setScale
Name | Description |
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setScale(value) | Scales on x/y/z axis, default value is 1.0 |
Result:
getNormalizeNormal
Name | Description |
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getNormalizeNormal() | Gets or sets whether to normalize the normal vector during the loading. Default value is true. |
Result:
setNormalizeNormal
Name | Description |
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setNormalizeNormal(value) | Gets or sets whether to normalize the normal vector during the loading. Default value is true. |
Result:
getFileFormat
Name | Description |
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getFileFormat() | Gets the file format that specified in current Save/Load option. |
Result:
getEncoding
Name | Description |
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getEncoding() | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
Result:
getFileSystem
Name | Description |
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getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
Result:
setFileSystem
Name | Description |
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setFileSystem(value) | Allow user to handle how to manage the external dependencies during load/save. |
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getLookupPaths
Name | Description |
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getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
Result:
getFileName
Name | Description |
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getFileName() | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result:
setFileName
Name | Description |
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setFileName(value) | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
Result: