node property

node property

Gets or sets the node. The bone node is the bone which skin attached to, the SkinDeformer will use bone node to influence the displacement of the control points. Bone node usually has a Skeleton attached, but it’s not required. Attached Skeleton is usually used by DCC software to show skeleton to user.

Definition:

@property
def node(self):
    ...
@node.setter
def node(self, value):
    ...

See Also