BooleanOperator class
BooleanOperator class
Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.
Inheritance: BooleanOperator →
Entity →
SceneObject →
A3DObject
The BooleanOperator type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Constructor of BooleanOperator |
__init__(self, operation, first, second) | Constructs a new instance of BooleanOperator with two operands |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| scene | Gets the scene that this object belongs to |
| parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| excluded | Gets or sets whether to exclude this entity during exporting. |
| parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| operator | The Boolean operator used in the operation to create the result mesh. |
| first | The first operand of the Boolean operator |
| second | The second operand of the Boolean operator |
Methods
| Method | Description |
|---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box(self) | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key(self) | Gets the key of the entity renderer registered in the renderer |
to_mesh(self) | Perform the Boolean operation on two operands |
See Also
- module
aspose.threed.entities - class
A3DObject - class
BooleanOperator - class
Entity - class
IMeshConvertible - class
SceneObject