BooleanOperator class

BooleanOperator class

Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.

Inheritance: BooleanOperatorEntitySceneObjectA3DObject

The BooleanOperator type exposes the following members:

Constructors

ConstructorDescription
__init__(self)Constructor of BooleanOperator
__init__(self, operation, first, second)Constructs a new instance of BooleanOperator with two operands

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
operatorThe Boolean operator used in the operation to create the result mesh.
firstThe first operand of the Boolean operator
secondThe second operand of the Boolean operator

Methods

MethodDescription
remove_property(self, property)Removes a dynamic property.
remove_property(self, property)Remove the specified property identified by name
get_property(self, property)Get the value of specified property
set_property(self, property, value)Sets the value of specified property
find_property(self, property_name)Finds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_box(self)Gets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_key(self)Gets the key of the entity renderer registered in the renderer
to_mesh(self)Perform the Boolean operation on two operands

See Also