NurbsSurface class
NurbsSurface class
NurbsSurface is a surface represented by NURBS(Non-uniform rational basis spline),
A NurbsSurface is defined by two NurbsDirectionNurbsSurface.u and NurbsSurface.v.
The w component in control point is used as control point’s weight whatever the direction’s type is a CurveDimension.TWO_DIMENSIONAL or CurveDimension.THREE_DIMENSIONAL
Inheritance: NurbsSurface →
Geometry →
Entity →
SceneObject →
A3DObject
The NurbsSurface type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Initializes a new instance of the NurbsSurface class. |
__init__(self, name) | Initializes a new instance of the NurbsSurface class. |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| scene | Gets the scene that this object belongs to |
| parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| excluded | Gets or sets whether to exclude this entity during exporting. |
| parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| visible | Gets or sets if the geometry is visible |
| deformers | Gets all deformers associated with this geometry. |
| control_points | Gets all control points |
| cast_shadows | Gets or sets whether this geometry can cast shadow |
| receive_shadows | Gets or sets whether this geometry can receive shadow. |
| vertex_elements | Gets all vertex elements |
| u | Gets the NURBS surface’s U direction |
| v | Gets the NURBS surface’s V direction |
Methods
| Method | Description |
|---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
create_element(self, type) | Creates a vertex element with specified type and add it to the geometry. |
create_element(self, type, mapping_mode, reference_mode) | Creates a vertex element with specified type and add it to the geometry. |
create_element_uv(self, uv_mapping) | Creates a VertexElementUV with given texture mapping type. |
create_element_uv(self, uv_mapping, mapping_mode, reference_mode) | Creates a VertexElementUV with given texture mapping type. |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box(self) | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key(self) | Gets the key of the entity renderer registered in the renderer |
get_element(self, type) | Gets a vertex element with specified type |
get_vertex_element_of_uv(self, texture_mapping) | Gets a VertexElementUV instance with given texture mapping type |
add_element(self, element) | Adds an existing vertex element to current geometry |
to_mesh(self) | Convert the NURBS surface to the mesh |
See Also
- module
aspose.threed.entities - class
A3DObject - class
Entity - class
Geometry - class
NurbsDirection - class
NurbsSurface - class
SceneObject - class
VertexElementUV