PointCloud class
PointCloud class
The point cloud contains no topology information but only the control points and the vertex elements.
Inheritance: PointCloud →
Geometry →
Entity →
SceneObject →
A3DObject
The PointCloud type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self, name) | Constructor of PointCloud |
__init__(self) | Constructor of PointCloud |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| scene | Gets the scene that this object belongs to |
| parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| excluded | Gets or sets whether to exclude this entity during exporting. |
| parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| visible | Gets or sets if the geometry is visible |
| deformers | Gets all deformers associated with this geometry. |
| control_points | Gets all control points |
| cast_shadows | Gets or sets whether this geometry can cast shadow |
| receive_shadows | Gets or sets whether this geometry can receive shadow. |
| vertex_elements | Gets all vertex elements |
| dimension | If a dimension value is present for the point cloud, it indicates an organized point cloud. Without a specified size, it is considered an unorganized point cloud. Organized point cloud means it has an image-like structure. |
Methods
| Method | Description |
|---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
create_element(self, type) | Creates a vertex element with specified type and add it to the geometry. |
create_element(self, type, mapping_mode, reference_mode) | Creates a vertex element with specified type and add it to the geometry. |
create_element_uv(self, uv_mapping) | Creates a VertexElementUV with given texture mapping type. |
create_element_uv(self, uv_mapping, mapping_mode, reference_mode) | Creates a VertexElementUV with given texture mapping type. |
from_geometry(, g) | Create a new PointCloud instance from a geometry object |
from_geometry(, g, density) | Create a new point cloud instance from a geometry object. Density is the number of points per unit triangle(Unit triangle are the triangle with maximum surface area from the mesh) |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box(self) | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key(self) | Gets the key of the entity renderer registered in the renderer |
get_element(self, type) | Gets a vertex element with specified type |
get_vertex_element_of_uv(self, texture_mapping) | Gets a VertexElementUV instance with given texture mapping type |
add_element(self, element) | Adds an existing vertex element to current geometry |
See Also
- module
aspose.threed.entities - class
A3DObject - class
Entity - class
Geometry - class
PointCloud - class
SceneObject - class
VertexElementUV