Pyramid class
Pyramid class
Parameterized pyramid.
Inheritance: Pyramid →
Primitive →
Entity →
SceneObject →
A3DObject
The Pyramid type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Construct a new pyramid instance with default bottom area(10, 10) and default height(5) |
__init__(self, xbottom, ybottom, height) | Construct a new pyramid instance with specified bottom area |
__init__(self, xbottom, ybottom, xtop, ytop, height) | Construct a new pyramid instance with specified bottom area and top area and height. |
__init__(self, name, xbottom, ybottom, xtop, ytop, height) | Construct a new pyramid instance with specified bottom area and top area and height. |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| scene | Gets the scene that this object belongs to |
| parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| excluded | Gets or sets whether to exclude this entity during exporting. |
| parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| cast_shadows | Gets or sets whether this geometry can cast shadow |
| receive_shadows | Gets or sets whether this geometry can receive shadow. |
| bottom_area | Area of the bottom cap |
| top_area | Area of the top cap |
| bottom_offset | Offset for bottom vertices |
| height | Height of the pyramid |
Methods
| Method | Description |
|---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box(self) | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key(self) | Gets the key of the entity renderer registered in the renderer |
to_mesh(self) | Convert current object to mesh |
See Also
- module
aspose.threed.entities - class
A3DObject - class
Entity - class
Primitive - class
Pyramid - class
SceneObject