GltfSaveOptions class
GltfSaveOptions class
Save options for glTF format.
Inheritance: GltfSaveOptions
→
SaveOptions
→
IOConfig
The GltfSaveOptions type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Constructor of GltfSaveOptions |
init | Constructor of GltfSaveOptions |
Properties
Property | Description |
---|---|
file_format | Gets the file format that specified in current Save/Load option. |
encoding | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
file_system | Allow user to handle how to manage the external dependencies during load/save. |
lookup_paths | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
file_name | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
export_textures | Try to copy textures used in scene to output directory. |
pretty_print | The JSON content of GLTF file is indented for human reading, default value is false |
fallback_normal | When GLTF2 exporter detected an invalid normal, this will be used instead of its original value to bypass the validation. Default value is (0, 1, 0) |
embed_assets | Embed all external assets as base64 into single file in ASCII mode, default value is false. |
image_format | Standard glTF only supports PNG/JPG as its texture format, this option will guide how Aspose.3D convert the non-standard images to supported format during the exporting. Default value is GltfEmbeddedImageFormat.PNG |
use_common_materials | Serialize materials using KHR common material extensions, default value is false. Set this to false will cause Aspose.3D export a set of vertex/fragment shader if GltfSaveOptions.ExportShaders |
external_draco_encoder | Use external draco encoder to accelerate the draco compression speed. |
flip_tex_coord_v | Flip texture coordinate v(t) component, default value is true. |
buffer_file | The file name of the external buffer file used to store binary data. If this file is not specified, Aspose.3D will generate a name for you. This is ignored when export glTF in binary mode. |
save_extras | Save scene object’s dynamic properties into ’extra’ fields in the generated glTF file. This is useful to provide application-specific data. Default value is false. |
apply_unit_scale | Apply AssetInfo.unit_scale_factor to the mesh.Default value is false. |
draco_compression | Gets or sets whether to enable draco compression |
See Also
- module
aspose.threed.formats
- class
GltfSaveOptions
- class
IOConfig
- class
SaveOptions