render_entity method
render_entity(self, renderer, command_list, node, renderable_resource, sub_entity)
Each render task pushed to the IRenderQueue will have a corresponding RenderEntity call
to perform the concrete rendering job.
def render_entity(self, renderer, command_list, node, renderable_resource, sub_entity):
...
| Parameter | Type | Description |
|---|---|---|
| renderer | aspose.threed.render.Renderer | The renderer |
| command_list | aspose.threed.render.ICommandList | The commandList used to record the rendering commands |
| node | aspose.threed.Node | The same node that passed to PrepareRenderQueue of the entity that will be rendered |
| renderable_resource | System.Object | The custom object that passed to IRenderQueue during the PrepareRenderQueue |
| sub_entity | int | The index of the sub entity that passed to IRenderQueue |
See Also
- module
aspose.threed.render - class
EntityRenderer - class
IRenderQueue