Scene constructor
Contents
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]__init__(self)
Initializes a new instance of the Scene class.
def __init__(self):
...
__init__(self, entity)
Initializes a new instance of the Scene class with an entity attached to a new node.
def __init__(self, entity):
...
| Parameter | Type | Description |
|---|---|---|
| entity | aspose.threed.Entity | The initial entity that attached to the scene |
Example
The following code shows how to create a Scene directly from an Entity:
from aspose.threed import Scene
from aspose.threed.entities import Box
scene = Scene(Box())
__init__(self, parent_scene, name)
Initializes a new instance of the Scene class as a sub-scene.
def __init__(self, parent_scene, name):
...
| Parameter | Type | Description |
|---|---|---|
| parent_scene | aspose.threed.Scene | The parent scene. |
| name | System.String | Scene’s name. |
See Also
- module
aspose.threed - class
Entity - class
Scene