aspose.threed.deformers
All deformer classes are defined in this namespace
Classes
| Class | Description |
|---|---|
Bone | A bone defines the subset of the geometry’s control point, and defined blend weight for each control point. |
The Bone object cannot be used directly, a SkinDeformer instance is used to deform the geometry, and SkinDeformer comes with a set of bones, each bone linked to a node. | |
NOTE: A control point of a geometry can be bounded to more than one Bones. | |
Deformer | Base class for SkinDeformer and MorphTargetDeformer |
MorphTargetChannel | A MorphTargetChannel is used by MorphTargetDeformer to organize the target geometries. |
Some file formats like FBX support multiple channels in parallel. | |
MorphTargetDeformer | MorphTargetDeformer provides per-vertex animation. |
MorphTargetDeformer organize all targets via MorphTargetChannel, each channel can organize multiple targets. | |
A common use of morph target deformer is to apply facial expression to a character. | |
More details can be found at https://en.wikipedia.org/wiki/Morph_target_animation | |
SkinDeformer | A skin deformer contains multiple bones to work, each bone blends a part of the geometry by control point’s weights. |
Enumerations
| Enumeration | Description |
|---|---|
BoneLinkMode | A bone’s link mode refers to the way in which a bone is connected or linked to its parent bone within a hierarchical structure. |