
## rotation property


Gets the rotation represented in quaternion.

### Example 


```python
from aspose.threed import Scene

scene = Scene.from_file("test.fbx")
tr = scene.root_node.global_transform
print(f"Rotation = {tr.rotation}")

```
### Definition:
```python
@property
def rotation(self):
    ...
```

### See Also
* module [`aspose.threed`](../../)
* class [`GlobalTransform`](/3d/python-net/aspose.threed/globaltransform)
* class [`Quaternion`](/3d/python-net/aspose.threed.utilities/quaternion)
