TextureSlot

Inheritance: java.lang.Object

public class TextureSlot

纹理槽位于 Material,可通过材质实例进行枚举。 示例:

var mat = new LambertMaterial();
     var tex = new Texture();
     tex.setFileName("diffuse.png");
     mat.setTexture(Material.MAP_DIFFUSE, tex);
     for(var slot : mat)
     {
         System.out.printf("Texture slot %s = %s", slot.getSlotName(), slot.getTexture());
     }

方法

方法描述
equals(Object arg0)
getClass()
getSlotName()指示此纹理将绑定到何处的槽名称。
getTexture()将绑定到材质的纹理。
hashCode()
notify()
notifyAll()
toString()
wait()
wait(long arg0)
wait(long arg0, int arg1)

equals(Object arg0)

public boolean equals(Object arg0)

Parameters:

参数类型描述
arg0java.lang.Object

Returns: 布尔

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getSlotName()

public String getSlotName()

指示此纹理将绑定到何处的槽名称。

Returns: java.lang.String - 指示此纹理将绑定到何处的槽名称。

getTexture()

public TextureBase getTexture()

将绑定到材质的纹理。

Returns: TextureBase - The texture that will be bounded to the material.

hashCode()

public native int hashCode()

Returns: int

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

toString()

public String toString()

Returns: java.lang.String

wait()

public final void wait()

wait(long arg0)

public final void wait(long arg0)

Parameters:

参数类型描述
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

参数类型描述
arg0long
arg1int