TriMesh.LoadVerticesFromBytes
内容
[
隐藏
]TriMesh.LoadVerticesFromBytes method
从字节加载顶点,字节长度必须是顶点大小的整数倍。
public void LoadVerticesFromBytes(byte[] verticesInBytes)
| 参数 | 类型 | 描述 |
|---|---|---|
| verticesInBytes | Byte[] |
异常
| 异常 | 条件 |
|---|---|
| ArgumentNullException | |
| ArgumentException |
示例
以下代码展示了如何创建一个空的 TriMesh 并手动从原始字节加载顶点。
var indices = new int[] { 0, 1, 2 };
var vertices = new byte[]{
0, 0, 0, 191,
0, 0, 0, 0,
0, 0, 0, 191,
0, 0, 0, 191,
0, 0, 0, 0,
0, 0, 0, 63,
0, 0, 0, 63,
0, 0, 0, 0,
0, 0, 0, 63
};
VertexDeclaration vd = new VertexDeclaration();
vd.AddField(VertexFieldDataType.FVector3, VertexFieldSemantic.Position);
//使用指定的顶点声明创建一个空的 TriMesh
var triMesh = new TriMesh("", vd);
//直接从字节加载顶点
triMesh.LoadVerticesFromBytes(vertices);
triMesh.AddTriangle(0, 1, 2);
int[] indices = new int[] { 0, 1, 2 };
byte[] vertices = new byte[]{
0, 0, 0, 191,
0, 0, 0, 0,
0, 0, 0, 191,
0, 0, 0, 191,
0, 0, 0, 0,
0, 0, 0, 63,
0, 0, 0, 63,
0, 0, 0, 0,
0, 0, 0, 63
};
VertexDeclaration vd = new VertexDeclaration();
vd.addField(VertexFieldDataType.F_VECTOR3, VertexFieldSemantic.POSITION);
//使用指定的顶点声明创建一个空的 TriMesh
var triMesh = new TriMesh("", vd);
//直接从字节加载顶点
triMesh.loadVerticesFromBytes(vertices);
triMesh.addTriangle(0, 1, 2);
另请参见
- class TriMesh
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D