First
TrimmedCurve.First property
要修剪的第一个端点,可以是笛卡尔点或实参数。
public EndPoint First { get; set; }
也可以看看
- struct EndPoint
- class TrimmedCurve
- 命名空间 Aspose.ThreeD.Entities
- 部件 Aspose.3D
要修剪的第一个端点,可以是笛卡尔点或实参数。
public EndPoint First { get; set; }
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