ShadowCaster
RendererVariableManager.ShadowCaster property
阴影投射器在世界坐标系中的位置
public FVector3 ShadowCaster { get; set; }
也可以看看
- struct FVector3
- class RendererVariableManager
- 命名空间 Aspose.ThreeD.Render
- 部件 Aspose.3D
阴影投射器在世界坐标系中的位置
public FVector3 ShadowCaster { get; set; }
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