Specular
PbrSpecularMaterial.Specular property
获取或设置材质的镜面反射颜色,默认值为(1, 1, 1)。
public Vector3 Specular { get; set; }
也可以看看
- struct Vector3
- class PbrSpecularMaterial
- 命名空间 Aspose.ThreeD.Shading
- 部件 Aspose.3D
获取或设置材质的镜面反射颜色,默认值为(1, 1, 1)。
public Vector3 Specular { get; set; }
To provide you with the best experience, we use cookies for personalization, analytics, and ads. By using our site, you agree to our cookie policy.
Enables storage, such as cookies, related to analytics.
Enables storage, such as cookies, related to advertising. Google's data policies
Sets consent for sending user data to Google for online advertising purposes.
Sets consent for personalized advertising.