EnumFxOpaque
The enumerator FX opaque.
Constructors
| Constructor | Description |
|---|---|
| EnumFxOpaque() |
Fields
| Field | Description |
|---|---|
| A_ONE | The alpha one. When a transparent opaque attribute is set to A_ONE, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 1.0 is opaque in this mode. |
| A_ZERO | The alpha zero. When a transparent opaque attribute is set to A_ZERO, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 0.0 is opaque in this mode. |
| RGB_ONE | The RGB one. When a transparent opaque attribute is set to RGB_ONE, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 1.0 is opaque in this mode. |
| RGB_ZERO | The RGB zero. When a transparent opaque attribute is set to RGB_ZERO, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 0.0 is opaque in this mode. |
EnumFxOpaque()
public EnumFxOpaque()
A_ONE
public static final String A_ONE
The alpha one. When a transparent opaque attribute is set to A_ONE, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 1.0 is opaque in this mode.
Returns: String
A_ZERO
public static final String A_ZERO
The alpha zero. When a transparent opaque attribute is set to A_ZERO, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 0.0 is opaque in this mode.
Returns: String
RGB_ONE
public static final String RGB_ONE
The RGB one. When a transparent opaque attribute is set to RGB_ONE, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 1.0 is opaque in this mode.
Returns: String
RGB_ZERO
public static final String RGB_ZERO
The RGB zero. When a transparent opaque attribute is set to RGB_ZERO, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 0.0 is opaque in this mode.
Returns: String