EnumFxOpaque

The enumerator FX opaque.

Constructors

ConstructorDescription
EnumFxOpaque()

Fields

FieldDescription
A_ONEThe alpha one. When a transparent opaque attribute is set to A_ONE, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 1.0 is opaque in this mode.
A_ZEROThe alpha zero. When a transparent opaque attribute is set to A_ZERO, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 0.0 is opaque in this mode.
RGB_ONEThe RGB one. When a transparent opaque attribute is set to RGB_ONE, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 1.0 is opaque in this mode.
RGB_ZEROThe RGB zero. When a transparent opaque attribute is set to RGB_ZERO, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 0.0 is opaque in this mode.

EnumFxOpaque()

public EnumFxOpaque()

A_ONE

public static final String A_ONE

The alpha one. When a transparent opaque attribute is set to A_ONE, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 1.0 is opaque in this mode.

Returns: String

A_ZERO

public static final String A_ZERO

The alpha zero. When a transparent opaque attribute is set to A_ZERO, it means the transparency information will be taken from the alpha channel of the color, texture, or parameter supplying the value. The value of 0.0 is opaque in this mode.

Returns: String

RGB_ONE

public static final String RGB_ONE

The RGB one. When a transparent opaque attribute is set to RGB_ONE, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 1.0 is opaque in this mode.

Returns: String

RGB_ZERO

public static final String RGB_ZERO

The RGB zero. When a transparent opaque attribute is set to RGB_ZERO, it means the transparency information will be taken from the red, green, and blue channels of the color, texture, or parameter supplying the value. Each channel is modulated independently. The value of 0.0 is opaque in this mode.

Returns: String