EvaluateScene
Inheritance: java.lang.Object, ColladaElement
The evaluate scene. The evaluate_scene element declares information specifying how to evaluate this visual_scene. There may be any number of evaluate_scene elements. They are evaluated in order and particular one may be disabled via setting enabled=false.
Constructors
| Constructor | Description |
|---|---|
| EvaluateScene() | Initializes a new instance of the EvaluateScene class. |
Methods
| Method | Description |
|---|---|
| getAsset() | Gets or sets the asset. |
| setAsset(Asset value) | Gets or sets the asset. |
| getRender() | Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element. |
| setRender(Render[] value) | Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element. |
| getExtra() | Gets or sets the extra. The extra element may appear any number of times. |
| setExtra(Extra[] value) | Gets or sets the extra. The extra element may appear any number of times. |
| getId() | Gets or sets the id. |
| setId(String value) | Gets or sets the id. |
| getSid() | Gets or sets the sid. |
| setSid(String value) | Gets or sets the sid. |
| getName() | Gets or sets the name. |
| setName(String value) | Gets or sets the name. |
| getEnable() | Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug |
| setEnable(boolean value) | Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug |
EvaluateScene()
public EvaluateScene()
Initializes a new instance of the EvaluateScene class.
getAsset()
public final Asset getAsset()
Gets or sets the asset.
Returns: Asset
setAsset(Asset value)
public final void setAsset(Asset value)
Gets or sets the asset.
getRender()
public final Render[] getRender()
Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.
Returns: Render[]
setRender(Render[] value)
public final void setRender(Render[] value)
Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.
getExtra()
public final Extra[] getExtra()
Gets or sets the extra. The extra element may appear any number of times.
Returns: Extra[]
setExtra(Extra[] value)
public final void setExtra(Extra[] value)
Gets or sets the extra. The extra element may appear any number of times.
getId()
public final String getId()
Gets or sets the id.
Returns: String
setId(String value)
public final void setId(String value)
Gets or sets the id.
getSid()
public final String getSid()
Gets or sets the sid.
Returns: String
setSid(String value)
public final void setSid(String value)
Gets or sets the sid.
getName()
public final String getName()
Gets or sets the name.
Returns: String
setName(String value)
public final void setName(String value)
Gets or sets the name.
getEnable()
public final boolean getEnable()
Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug
Returns: boolean
setEnable(boolean value)
public final void setEnable(boolean value)
Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug