EvaluateScene

Inheritance: java.lang.Object, ColladaElement

The evaluate scene. The evaluate_scene element declares information specifying how to evaluate this visual_scene. There may be any number of evaluate_scene elements. They are evaluated in order and particular one may be disabled via setting enabled=false.

Constructors

ConstructorDescription
EvaluateScene()Initializes a new instance of the EvaluateScene class.

Methods

MethodDescription
getAsset()Gets or sets the asset.
setAsset(Asset value)Gets or sets the asset.
getRender()Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.
setRender(Render[] value)Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.
getExtra()Gets or sets the extra. The extra element may appear any number of times.
setExtra(Extra[] value)Gets or sets the extra. The extra element may appear any number of times.
getId()Gets or sets the id.
setId(String value)Gets or sets the id.
getSid()Gets or sets the sid.
setSid(String value)Gets or sets the sid.
getName()Gets or sets the name.
setName(String value)Gets or sets the name.
getEnable()Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug
setEnable(boolean value)Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug

EvaluateScene()

public EvaluateScene()

Initializes a new instance of the EvaluateScene class.

getAsset()

public final Asset getAsset()

Gets or sets the asset.

Returns: Asset

setAsset(Asset value)

public final void setAsset(Asset value)

Gets or sets the asset.

getRender()

public final Render[] getRender()

Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.

Returns: Render[]

setRender(Render[] value)

public final void setRender(Render[] value)

Gets or sets the render. The render element describes one effect pass to evaluate the scene. There must be at least one render element.

getExtra()

public final Extra[] getExtra()

Gets or sets the extra. The extra element may appear any number of times.

Returns: Extra[]

setExtra(Extra[] value)

public final void setExtra(Extra[] value)

Gets or sets the extra. The extra element may appear any number of times.

getId()

public final String getId()

Gets or sets the id.

Returns: String

setId(String value)

public final void setId(String value)

Gets or sets the id.

getSid()

public final String getSid()

Gets or sets the sid.

Returns: String

setSid(String value)

public final void setSid(String value)

Gets or sets the sid.

getName()

public final String getName()

Gets or sets the name.

Returns: String

setName(String value)

public final void setName(String value)

Gets or sets the name.

getEnable()

public final boolean getEnable()

Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug

Returns: boolean

setEnable(boolean value)

public final void setEnable(boolean value)

Gets or sets a value indicating whether evaluate is enable. Allow this to be disabled and hence skipped during evaluation. This is useful for debug