Polygons

Inheritance: java.lang.Object, ColladaElement

The polygons. The polygons element provides the information needed to bind vertex attributes together and then organize those vertices into individual polygons. The polygons described can contain arbitrary numbers of vertices. These polygons may be self intersecting and may also contain holes.

Constructors

ConstructorDescription
Polygons()

Methods

MethodDescription
getInput()Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes.
setInput(InputLocalOffset[] value)Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes.
getItems()Gets or sets the items.
setItems(Object[] value)Gets or sets the items.
getExtra()Gets or sets the extra.
setExtra(Extra[] value)Gets or sets the extra.
getName()Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.
setName(String value)Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.
getCount()Gets or sets the count. The count attribute indicates the number of polygon primitives. Required attribute.
setCount(long value)Gets or sets the count. The count attribute indicates the number of polygon primitives. Required attribute.
getMaterial()Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute.
setMaterial(String value)Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute.

Polygons()

public Polygons()

getInput()

public final InputLocalOffset[] getInput()

Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes.

Returns: InputLocalOffset[]

setInput(InputLocalOffset[] value)

public final void setInput(InputLocalOffset[] value)

Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes.

getItems()

public final Object[] getItems()

Gets or sets the items.

Returns: Object[]

setItems(Object[] value)

public final void setItems(Object[] value)

Gets or sets the items.

getExtra()

public final Extra[] getExtra()

Gets or sets the extra.

Returns: Extra[]

setExtra(Extra[] value)

public final void setExtra(Extra[] value)

Gets or sets the extra.

getName()

public final String getName()

Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.

Returns: String

setName(String value)

public final void setName(String value)

Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.

getCount()

public final long getCount()

Gets or sets the count. The count attribute indicates the number of polygon primitives. Required attribute.

Returns: long

setCount(long value)

public final void setCount(long value)

Gets or sets the count. The count attribute indicates the number of polygon primitives. Required attribute.

getMaterial()

public final String getMaterial()

Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute.

Returns: String

setMaterial(String value)

public final void setMaterial(String value)

Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute.