Trifans
Inheritance: java.lang.Object, ColladaElement
The TRIFANS. The TRIFANS element provides the information needed to bind vertex attributes together and then organize those vertices into connected triangles. Each triangle described by the mesh has three vertices. The first triangle is formed from first, second, and third vertices. Each subsequent triangle is formed from the current vertex, reusing the first and the previous vertices.
Constructors
| Constructor | Description |
|---|---|
| Trifans() |
Methods
| Method | Description |
|---|---|
| getInput() | Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes |
| setInput(InputLocalOffset[] value) | Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes |
| getPrimitives() | Gets or sets the primitives. The TRIFANS element may have any number of primitives elements. |
| setPrimitives(Primitives[] value) | Gets or sets the primitives. The TRIFANS element may have any number of primitives elements. |
| getExtra() | Gets or sets the extra. |
| setExtra(Extra[] value) | Gets or sets the extra. |
| getName() | Gets or sets the name. The name attribute is the text string name of this element. Optional attribute. |
| setName(String value) | Gets or sets the name. The name attribute is the text string name of this element. Optional attribute. |
| getCount() | Gets or sets the count. The count attribute indicates the number of triangle fan primitives. Required attribute. |
| setCount(long value) | Gets or sets the count. The count attribute indicates the number of triangle fan primitives. Required attribute. |
| getMaterial() | Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute |
| setMaterial(String value) | Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute |
Trifans()
public Trifans()
getInput()
public final InputLocalOffset[] getInput()
Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes
Returns: InputLocalOffset[]
setInput(InputLocalOffset[] value)
public final void setInput(InputLocalOffset[] value)
Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes
getPrimitives()
public final Primitives[] getPrimitives()
Gets or sets the primitives. The TRIFANS element may have any number of primitives elements.
Returns: Primitives[]
setPrimitives(Primitives[] value)
public final void setPrimitives(Primitives[] value)
Gets or sets the primitives. The TRIFANS element may have any number of primitives elements.
getExtra()
public final Extra[] getExtra()
Gets or sets the extra.
Returns: Extra[]
setExtra(Extra[] value)
public final void setExtra(Extra[] value)
Gets or sets the extra.
getName()
public final String getName()
Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.
Returns: String
setName(String value)
public final void setName(String value)
Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.
getCount()
public final long getCount()
Gets or sets the count. The count attribute indicates the number of triangle fan primitives. Required attribute.
Returns: long
setCount(long value)
public final void setCount(long value)
Gets or sets the count. The count attribute indicates the number of triangle fan primitives. Required attribute.
getMaterial()
public final String getMaterial()
Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute
Returns: String
setMaterial(String value)
public final void setMaterial(String value)
Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute