Struct VertexJoints4
VertexJoints4 structure
Defines a Vertex attribute with up to 65535 bone joints and 4 weights.
public struct VertexJoints4 : IEquatable<VertexJoints4>, IVertexSkinning
Constructors
| Name | Description |
|---|---|
| VertexJoints4(params (int JointIndex, float Weight)[]) | |
| VertexJoints4(int) | |
| VertexJoints4(ref SparseWeight8) |
Properties
| Name | Description |
|---|---|
| MaxBindings { get; } |
Methods
| Name | Description |
|---|---|
| override Equals(object) | |
| Equals(VertexJoints4) | |
| GetBinding(int) | |
| GetBindings() | |
| override GetHashCode() | |
| SetBindings(params (int Index, float Weight)[]) | |
| SetBindings(ref SparseWeight8) | |
| static AreEqual(ref VertexJoints4, ref VertexJoints4) | |
| operator == | |
| operator != |
Fields
| Name | Description |
|---|---|
| Joints | Stores the indices of the 4 joints. |
| Weights | Stores the weights of the 4 joints. |
See Also
- interface IVertexSkinning
- namespace Aspose.CAD.FileFormats.GLB.Geometry.VertexTypes
- assembly Aspose.CAD