Struct VertexJoints4
VertexJoints4 structure
Defines a Vertex attribute with up to 65535 bone joints and 4 weights.
public struct VertexJoints4 : IEquatable<VertexJoints4>, IVertexSkinning
Constructors
Name | Description |
---|---|
VertexJoints4(params (int JointIndex, float Weight)[]) | |
VertexJoints4(int) | |
VertexJoints4(ref SparseWeight8) |
Properties
Name | Description |
---|---|
MaxBindings { get; } |
Methods
Name | Description |
---|---|
override Equals(object) | |
Equals(VertexJoints4) | |
GetBinding(int) | |
GetBindings() | |
override GetHashCode() | |
SetBindings(params (int Index, float Weight)[]) | |
SetBindings(ref SparseWeight8) | |
static AreEqual(ref VertexJoints4, ref VertexJoints4) | |
operator == | |
operator != |
Fields
Name | Description |
---|---|
Joints | Stores the indices of the 4 joints. |
Weights | Stores the weights of the 4 joints. |
See Also
- interface IVertexSkinning
- namespace Aspose.CAD.FileFormats.GLB.Geometry.VertexTypes
- assembly Aspose.CAD