Struct VertexJoints4

VertexJoints4 structure

Defines a Vertex attribute with up to 65535 bone joints and 4 weights.

public struct VertexJoints4 : IEquatable<VertexJoints4>, IVertexSkinning

Constructors

NameDescription
VertexJoints4(params (int JointIndex, float Weight)[])
VertexJoints4(int)
VertexJoints4(ref SparseWeight8)

Properties

NameDescription
MaxBindings { get; }

Methods

NameDescription
override Equals(object)
Equals(VertexJoints4)
GetBinding(int)
GetBindings()
override GetHashCode()
SetBindings(params (int Index, float Weight)[])
SetBindings(ref SparseWeight8)
static AreEqual(ref VertexJoints4, ref VertexJoints4)
operator ==
operator !=

Fields

NameDescription
JointsStores the indices of the 4 joints.
WeightsStores the weights of the 4 joints.

See Also