ImageBuilder.AlternateWriteFileName
ImageBuilder.AlternateWriteFileName property
When set to a FileName or a relative File Path, it will be used to write the texture.
public string AlternateWriteFileName { get; set; }
Remarks
When null, the default file name will be used.
if not sure about the image extension, using “.*” as extension will replace the extension with the appropiate one before writing.
See Also
- class ImageBuilder
- namespace Aspose.CAD.FileFormats.GLB.Materials
- assembly Aspose.CAD