ImageBuilder.AlternateWriteFileName

ImageBuilder.AlternateWriteFileName property

When set to a FileName or a relative File Path, it will be used to write the texture.

public string AlternateWriteFileName { get; set; }

Remarks

When null, the default file name will be used.

if not sure about the image extension, using “.*” as extension will replace the extension with the appropiate one before writing.

See Also