| static CreateDefault() | |
| Clone() | |
| GetChannel(KnownChannel) | |
| GetChannel(string) | |
| RemoveChannel(KnownChannel) | |
| UseChannel(KnownChannel) | |
| UseChannel(string) | |
| WithAlpha(AlphaMode, float) | |
| WithBaseColor(Vector4) | |
| WithBaseColor(ImageBuilder, Vector4?) | |
| WithChannelImage(KnownChannel, ImageBuilder) | |
| WithChannelImage(string, ImageBuilder) | |
| WithChannelParam(KnownChannel, Vector4) | |
| WithChannelParam(string, Vector4) | |
| WithChannelParam(KnownChannel, KnownProperty, object) | |
| WithClearCoat(ImageBuilder, float) | |
| WithClearCoatNormal(ImageBuilder) | |
| WithClearCoatRoughness(ImageBuilder, float) | |
| WithDiffuse(Vector4) | |
| WithDiffuse(ImageBuilder, Vector4?) | |
| WithDoubleSide(bool) | |
| WithEmissive(Vector3, float) | |
| WithEmissive(ImageBuilder, Vector3?, float) | |
| WithFallback(MaterialBuilder) | Defines a fallback MaterialBuilder instance for the current MaterialBuilder. |
| WithIridiscence(ImageBuilder, float, float) | |
| WithIridiscenceThickness(ImageBuilder, float, float) | |
| WithMetallicRoughness(float?, float?) | |
| WithMetallicRoughness(ImageBuilder, float?, float?) | |
| WithMetallicRoughnessFallback(ImageBuilder, Vector4?, ImageBuilder, float?, float?) | |
| WithMetallicRoughnessShader() | Sets ShaderStyle to use SHADERPBRMETALLICROUGHNESS. |
| WithNormal(ImageBuilder, float) | |
| WithOcclusion(ImageBuilder, float) | |
| WithShader(string) | Sets ShaderStyle. |
| WithSpecularColor(ImageBuilder, Vector3?) | |
| WithSpecularFactor(ImageBuilder, float) | |
| WithSpecularGlossiness(Vector3?, float?) | |
| WithSpecularGlossiness(ImageBuilder, Vector3?, float?) | |
| WithSpecularGlossinessShader() | Sets ShaderStyle to use SHADERPBRSPECULARGLOSSINESS. |
| WithTransmission(ImageBuilder, float) | |
| WithUnlitShader() | Sets ShaderStyle to use SHADERUNLIT. |
| WithVolumeAttenuation(Vector3, float) | |
| WithVolumeThickness(ImageBuilder, float) | |
| static AreEqualByContent(MaterialBuilder, MaterialBuilder) | |
| static GetContentHashCode(MaterialBuilder) | |