TextureBuilder.WithTransform

WithTransform(float, float, float, float, float, int?)

public TextureBuilder WithTransform(float offsetX, float offsetY, float scaleX = 1, 
    float scaleY = 1, float rotation = 0, int? coordSetOverride = null)

See Also


WithTransform(Vector2, Vector2, float, int?)

public TextureBuilder WithTransform(Vector2 offset, Vector2 scale, float rotation = 0, 
    int? coordSetOverride = null)

See Also