Vector4Array.Vector4Array
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]Vector4Array(Memory<byte>, int, EncodingType, bool)
Initializes a new instance of the Vector4Array
struct.
public Vector4Array(Memory<byte> source, int byteStride = 0,
EncodingType encoding = EncodingType.FLOAT, bool normalized = false)
Parameter | Type | Description |
---|---|---|
source | Memory`1 | The array range to wrap. |
byteStride | Int32 | The byte stride between elements. If the value is zero, the size of the item is used instead. |
encoding | EncodingType | A value of EncodingType . |
normalized | Boolean | True if values are normalized. |
See Also
- enum EncodingType
- struct Vector4Array
- namespace Aspose.CAD.FileFormats.GLB.Memory
- assembly Aspose.CAD
Vector4Array(Memory<byte>, int, int, int, EncodingType, bool)
Initializes a new instance of the Vector4Array
struct.
public Vector4Array(Memory<byte> source, int byteOffset, int itemsCount, int byteStride,
EncodingType encoding = EncodingType.FLOAT, bool normalized = false)
Parameter | Type | Description |
---|---|---|
source | Memory`1 | The array range to wrap. |
byteOffset | Int32 | The zero-based index of the first Byte in source. |
itemsCount | Int32 | The number of Vector3 items in source. |
byteStride | Int32 | The byte stride between elements. If the value is zero, the size of the item is used instead. |
encoding | EncodingType | A value of EncodingType . |
normalized | Boolean | True if values are normalized. |
See Also
- enum EncodingType
- struct Vector4Array
- namespace Aspose.CAD.FileFormats.GLB.Memory
- assembly Aspose.CAD