ArmatureInstance.SetAnimationFrame

SetAnimationFrame(int, float, bool)

Sets the bone transforms from an animation frame.

public void SetAnimationFrame(int trackLogicalIndex, float time, bool looped = true)
ParameterTypeDescription
trackLogicalIndexInt32The animation track index.
timeSingleThe animation time frame.
loopedBooleanTrue to use the animation as a looped animation.

See Also


SetAnimationFrame(params (int TrackIdx, float Time, float Weight)[])

public void SetAnimationFrame(params (int TrackIdx, float Time, float Weight)[] blended)

See Also


SetAnimationFrame(IEnumerable<NodeInstance>, params (int TrackIdx, float Time, float Weight)[])

public static void SetAnimationFrame(IEnumerable<NodeInstance> nodes, 
    params (int TrackIdx, float Time, float Weight)[] blended)

See Also