ArmatureInstance.SetAnimationFrame
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]SetAnimationFrame(int, float, bool)
Sets the bone transforms from an animation frame.
public void SetAnimationFrame(int trackLogicalIndex, float time, bool looped = true)
Parameter | Type | Description |
---|---|---|
trackLogicalIndex | Int32 | The animation track index. |
time | Single | The animation time frame. |
looped | Boolean | True to use the animation as a looped animation. |
See Also
- class ArmatureInstance
- namespace Aspose.CAD.FileFormats.GLB.Runtime
- assembly Aspose.CAD
SetAnimationFrame(params (int TrackIdx, float Time, float Weight)[])
public void SetAnimationFrame(params (int TrackIdx, float Time, float Weight)[] blended)
See Also
- class ArmatureInstance
- namespace Aspose.CAD.FileFormats.GLB.Runtime
- assembly Aspose.CAD
SetAnimationFrame(IEnumerable<NodeInstance>, params (int TrackIdx, float Time, float Weight)[])
public static void SetAnimationFrame(IEnumerable<NodeInstance> nodes,
params (int TrackIdx, float Time, float Weight)[] blended)
See Also
- class NodeInstance
- class ArmatureInstance
- namespace Aspose.CAD.FileFormats.GLB.Runtime
- assembly Aspose.CAD