CameraBuilder | Represents an camera object. |
ContentTransformer | Represents the transform of a Content . Applies a transform to the underlaying content object (usually a Mesh, a Camera or a light) |
FixedTransformer | Represents the transform of a Content . Applies a fixed Matrix4x4 transform to the underlaying content. |
InstanceBuilder | Represents an element within Instances |
LightBuilder | Represents the base class light object. |
NodeBuilder | Defines a node object within an armature. |
RigidTransformer | Represents the transform of a Content . Applies the transform of a single NodeBuilder to the underlaying content. |
SceneBuilder | Represents the root scene for models, cameras and lights. |
SkinnedTransformer | Represents the transform of a Content . Applies the transforms of many NodeBuilder to the underlaying content. |