| CameraBuilder | Represents an camera object. |
| ContentTransformer | Represents the transform of a Content. Applies a transform to the underlaying content object (usually a Mesh, a Camera or a light) |
| FixedTransformer | Represents the transform of a Content. Applies a fixed Matrix4x4 transform to the underlaying content. |
| InstanceBuilder | Represents an element within Instances |
| LightBuilder | Represents the base class light object. |
| NodeBuilder | Defines a node object within an armature. |
| RigidTransformer | Represents the transform of a Content. Applies the transform of a single NodeBuilder to the underlaying content. |
| SceneBuilder | Represents the root scene for models, cameras and lights. |
| SkinnedTransformer | Represents the transform of a Content. Applies the transforms of many NodeBuilder to the underlaying content. |