SceneBuilder.AddSkinnedMesh
AddSkinnedMesh(IMeshBuilder<MaterialBuilder>, Matrix4x4, params NodeBuilder[])
public InstanceBuilder AddSkinnedMesh(IMeshBuilder<MaterialBuilder> mesh,
Matrix4x4 meshWorldMatrix, params NodeBuilder[] joints)
See Also
- class InstanceBuilder
- interface IMeshBuilder<TMaterial>
- class MaterialBuilder
- class NodeBuilder
- class SceneBuilder
- namespace Aspose.CAD.FileFormats.GLB.Scenes
- assembly Aspose.CAD
AddSkinnedMesh(IMeshBuilder<MaterialBuilder>, params (NodeBuilder Joint, Matrix4x4 InverseBindMatrix)[])
public InstanceBuilder AddSkinnedMesh(IMeshBuilder<MaterialBuilder> mesh,
params (NodeBuilder Joint, Matrix4x4 InverseBindMatrix)[] joints)
See Also
- class InstanceBuilder
- interface IMeshBuilder<TMaterial>
- class MaterialBuilder
- class NodeBuilder
- class SceneBuilder
- namespace Aspose.CAD.FileFormats.GLB.Scenes
- assembly Aspose.CAD