SceneBuilder.AddSkinnedMesh

AddSkinnedMesh(IMeshBuilder<MaterialBuilder>, Matrix4x4, params NodeBuilder[])

public InstanceBuilder AddSkinnedMesh(IMeshBuilder<MaterialBuilder> mesh, 
    Matrix4x4 meshWorldMatrix, params NodeBuilder[] joints)

See Also


AddSkinnedMesh(IMeshBuilder<MaterialBuilder>, params (NodeBuilder Joint, Matrix4x4 InverseBindMatrix)[])

public InstanceBuilder AddSkinnedMesh(IMeshBuilder<MaterialBuilder> mesh, 
    params (NodeBuilder Joint, Matrix4x4 InverseBindMatrix)[] joints)

See Also